处理评论落座

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 09:56:04 +08:00
parent 419d8515b0
commit 7d80c6c6aa

View File

@ -4,6 +4,7 @@ using System.Linq;
using GameConfig.giftConfig;
using TEngine;
using UnityEngine;
using static UnityEngine.GraphicsBuffer;
namespace GameLogic
{
@ -60,108 +61,94 @@ namespace GameLogic
if (data == null)
{
//data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData);
//// 二次容错
//if (data == null)
//{
// return;
//}
// 没有加入过阵营
if (data.teamId == "-1")
{
// 指令集操作
if (protCustMessageData.content.Contains("加入"))
{
var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
if (number.Length == 0)
{
// 检查是否输入姓氏
foreach (var surname in DataGameSceneManager.Instance.m_Strs)
{
if (protCustMessageData.content.Contains(surname))
{
int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname);
var actor = DataGameSceneManager.Instance.GetTeamActor(index.ToString());
//actor.AddUnitPlayer(data);
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
actor.AddPlayer(data);
return;
}
}
}
else
{
int targetId = Random.Range(2, EventConts.MaxPlayerIds);
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, targetId - 1);
// 二次容错
if (data == null)
{
return;
}
var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
actor.AddPlayer(data);
}
}
//else if (protCustMessageData.content.Contains("666"))
//{
// int targetId = Random.Range(1, EventConts.MaxPlayerIds);
// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
// if (actor == null)
// {
// Log.Error("没有获取到实体玩家,tid = {0}", targetId);
// return;
// }
// //actor.AddUnitPlayer(data);
//}
else
{
// 直接数字
var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
if (number.Length == 0)
{
Log.Error("No digits found in content: {0}", protCustMessageData.content);
return; // or handle the error as needed
}
int targetId = -1;
if (int.TryParse(new string(number), out targetId))
{
// 超过最大数
if (targetId > EventConts.MaxPlayerIds)
{
targetId = Random.Range(2, EventConts.MaxPlayerIds);
}
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, targetId - 1);
// 二次容错
if (data == null)
{
return;
}
var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
actor.AddPlayer(data);
}
}
}
}
// if (EventConts.gameStateType == GameStateType.团队赛)
// {
// // 没有加入过阵营
// if (data.teamId == "-1")
// {
// // 指令集操作
// if (protCustMessageData.content.Contains("加入"))
// {
// var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
// if (number.Length == 0)
// {
// // 检查是否输入姓氏
// foreach (var surname in DataGameSceneManager.Instance.m_Strs)
// {
// if (protCustMessageData.content.Contains(surname))
// {
// int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname);
// var actor = DataGameSceneManager.Instance.GetTeamActor(index.ToString());
// actor.AddUnitPlayer(data);
// return;
// }
// }
// }
// else
// {
// int targetId = int.Parse(new string(number));
// // 超过最大数
// if (targetId > EventConts.MaxPlayerIds)
// {
// targetId = Random.Range(targetId, EventConts.MaxPlayerIds);
// }
// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
// actor.AddUnitPlayer(data);
// }
// }
// else if (protCustMessageData.content.Contains("666"))
// {
// int targetId = Random.Range(1, EventConts.MaxPlayerIds);
// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
// if (actor == null)
// {
// Log.Error("没有获取到实体玩家,tid = {0}", targetId);
// return;
// }
// actor.AddUnitPlayer(data);
// }
// else
// {
// // 直接数字
// var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
// if (number.Length == 0)
// {
// Log.Error("No digits found in content: {0}", protCustMessageData.content);
// return; // or handle the error as needed
// }
// int targetId = -1;
// if (int.TryParse(new string(number), out targetId))
// {
// // 超过最大数
// if (targetId > EventConts.MaxPlayerIds)
// {
// targetId = Random.Range(targetId, EventConts.MaxPlayerIds);
// }
// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
// actor.AddUnitPlayer(data);
// Log.Info("玩家 {0} , 进攻 {1}", data.protCustMessageData.nickName, targetId);
// }
// }
// }
// else
// {
// // 加入过阵营
// var actor = DataGameSceneManager.Instance.GetTeamActor(data.teamId);
// }
// }
// else if (EventConts.gameStateType == GameStateType.个人赛)
// {
// var actor = DataGameSceneManager.Instance.GetTeamActor(data.teamId);
// if (actor == null)
// {
// actor = DataGameSceneManager.Instance.CraeteTeamActor(data);
// actor.AddUnitPlayer(data);
// }
// }
}
private void OnGiftInfo(ProtCustMessageData protCustMessageData)