diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index a86c98b7..0bbbcc89 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -514,7 +514,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -261.44376, y: 1.8} + m_AnchoredPosition: {x: -205, y: 1.8} m_SizeDelta: {x: 79.2228, y: 56.2473} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6455509018076431060 @@ -11170,8 +11170,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -25.4, y: -1.8} - m_SizeDelta: {x: 591, y: 63} + m_AnchoredPosition: {x: -75.02451, y: -1.8} + m_SizeDelta: {x: 491.751, y: 63} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4685188954278798137 CanvasRenderer: @@ -11206,7 +11206,7 @@ MonoBehaviour: m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 0 - m_FillAmount: 0.367 + m_FillAmount: 0.2 m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0