补充冠军时刻

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 03:48:59 +08:00
parent 165aeb9d6d
commit 80d754f574
3 changed files with 20 additions and 0 deletions

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@ -72,6 +72,7 @@ namespace GameLogic
public const string TtqEffectCreate = "TtqEffectCreate";
public const string SwitchTeamId = "SwitchTeamId";
public const string HuangJinGameEnd = "HuangJinGameEnd";
public const string GuanJunShiKe = "GuanJunShiKe";
#endregion

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@ -44,6 +44,7 @@ namespace GameLogic
public int m_LiShiShiJianLikeCount = 0; // 历史事件点赞触发条件
public int m_LiShiShiJianLikeCountMax = 200; // 历史事件点赞触发条件最大值
public List<SjData> sjDatas = new List<SjData>(); // 历史事件数据
public bool isGaunJunShiKe = false; // 冠军时刻
public void OnInit()
{
@ -696,6 +697,13 @@ namespace GameLogic
GameEvent.Send(EventConts.SwitchTeamId);
// 冠军时刻不在触发这些
if (isGaunJunShiKe)
{
return;
}
// 触发黄金时代,等待三十秒延迟
isHuangJinShiDai = true;
@ -1042,6 +1050,13 @@ namespace GameLogic
// 减少游戏时长
m_GameTimerLen -= Time.deltaTime;
if (m_GameTimerLen <= 60 && !isGaunJunShiKe)
{
// 触发冠军时刻
isGaunJunShiKe = true;
GameEvent.Send(EventConts.GuanJunShiKe);
}
if (m_GameTimerLen <= 0)
{
// 游戏结束

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@ -537,6 +537,10 @@ namespace GameLogic
// 返回格式化的字符串
m_tmpTimer.text = $"{minutes}:{remainingSeconds:D2}";
}
/// <summary>