From 813b429f246c9ecdd37e12f2a3057cf6ed7ddbf8 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Fri, 13 Jun 2025 02:04:42 +0800 Subject: [PATCH] 1 --- .../GameLogic/Manager/DataGameModelManager.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs index 9dfc06b3..51404c78 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs @@ -18,8 +18,8 @@ public class DataGameModelManager : GameBase.Singleton // 比例瓜分积分池 DataGameSceneManager.Instance.ScoreAllValue = (int)(DataGameSceneManager.Instance.ScoreAllValue * 0.3f); - // 比例瓜分胜点池 - DataGameSceneManager.Instance.WinAllValue = 0; + //// 比例瓜分胜点池 + //DataGameSceneManager.Instance.WinAllValue = 0; // 上报积分池 UpLoadScoreData(); @@ -109,13 +109,13 @@ public class DataGameModelManager : GameBase.Singleton d.m_Score += addScore; - // 分配胜点(如有特殊规则可在此处理) - if (i == 0) - { - long winScale = DataGameSceneManager.Instance.WinAllValue; - Log.Debug("玩家{0},分配所得胜点:{1}", d.protCustMessageData.nickName, winScale); - d.m_AllWinCount = (int)winScale; - } + //// 分配胜点(如有特殊规则可在此处理) + //if (i == 0) + //{ + // long winScale = DataGameSceneManager.Instance.WinAllValue; + // Log.Debug("玩家{0},分配所得胜点:{1}", d.protCustMessageData.nickName, winScale); + // d.m_AllWinCount = (int)winScale; + //} } }