补充礼物视频特效
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@ -52,7 +52,7 @@ namespace GameLogic
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m_GameTimerLen = EventConts.gameLenTiemr;
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m_GameTimerLen = EventConts.gameLenTiemr;
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// 设置数据同步
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// 设置数据同步
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// GiftEffectBool = GameModule.Setting.GetBool("GiftEffect");
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GiftEffectBool = GameModule.Setting.GetBool("GiftEffect");
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WorldEffectBool = GameModule.Setting.GetBool("WorldEffect");
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WorldEffectBool = GameModule.Setting.GetBool("WorldEffect");
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}
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}
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@ -691,7 +691,6 @@ namespace GameLogic
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}
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}
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}
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}
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// 礼物序列帧
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// 礼物序列帧
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if (m_GiftItemDatas.Count > 0 && GiftEffectBool)
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if (m_GiftItemDatas.Count > 0 && GiftEffectBool)
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{
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{
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@ -41,14 +41,15 @@ namespace GameLogic
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// 根据礼物Id,加载对应的视频名称
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// 根据礼物Id,加载对应的视频名称
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// GiftConfig giftConfig = ConfigSystem.Instance.Tables.TbGift.Get(giftItemData.giftId);
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// GiftConfig giftConfig = ConfigSystem.Instance.Tables.TbGift.Get(giftItemData.giftId);
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// string videoName = giftItemData.m_TeamEnum == TeamUnitEnum.Left? giftConfig.LeftVIdeoName:giftConfig.RightVideoName;
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// string videoName = giftItemData.m_TeamEnum == TeamUnitEnum.Left? giftConfig.LeftVIdeoName:giftConfig.RightVideoName;
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string videoName = "Gift0" + (giftItemData.giftId - 1);
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string videoName = "Gift0" + (giftItemData.giftId);
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m_VideoPlayer.loopPointReached += HiddenVideoPlay;
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m_VideoPlayer.loopPointReached += HiddenVideoPlay;
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var videoClip = GameModule.Resource.LoadAsset<VideoClip>(videoName);
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var videoClip = GameModule.Resource.LoadAsset<VideoClip>(videoName);
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string audioName = "礼物" + (giftItemData.giftId - 1);
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//string audioName = "礼物" + (giftItemData.giftId - 1);
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//// 播放音效
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//GameModule.Audio.Play(TEngine.AudioType.UISound, audioName, false, 0.5f, true);
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// 播放音效
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GameModule.Audio.Play(TEngine.AudioType.UISound, audioName, false, 0.5f, true);
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m_VideoPlayer.clip = videoClip;
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m_VideoPlayer.clip = videoClip;
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m_VideoPlayer.Play();
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m_VideoPlayer.Play();
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@ -62,8 +63,9 @@ namespace GameLogic
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{
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{
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await UniTask.Delay(2000);
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await UniTask.Delay(2000);
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m_VideoPlayer.targetTexture.DiscardContents();
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m_VideoPlayer.targetTexture.DiscardContents();
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GameModule.UI.CloseUI<UIVipItem_Old>();
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GameModule.UI.CloseUI<UIVipLiWuHongItem>();
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GameModule.UI.ShowUI<UIVipItem>(UserDatas);
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//GameModule.UI.CloseUI<UIVipItem_Old>();
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//GameModule.UI.ShowUI<UIVipItem>(UserDatas);
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}
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}
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private void HiddenVideoPlay(VideoPlayer player)
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private void HiddenVideoPlay(VideoPlayer player)
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