家族榜单
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@ -80,10 +80,28 @@ SpriteAtlas:
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--- !u!1 &3524672270316861785
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GameObject:
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GameObject:
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@ -3387,7 +3545,7 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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androidETC2FallbackOverride: 0
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nameFileIdTable: {}
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mipmapLimitGroupName:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -2,6 +2,7 @@ using System.Collections.Generic;
|
|||||||
using GameConfig.actorConfig;
|
using GameConfig.actorConfig;
|
||||||
using TEngine;
|
using TEngine;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
|
using UnityEditor.Experimental.GraphView;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GameLogic
|
namespace GameLogic
|
||||||
@ -327,4 +328,27 @@ namespace GameLogic
|
|||||||
public int code;
|
public int code;
|
||||||
public RoomInfoData data;
|
public RoomInfoData data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GetJiaZuData
|
||||||
|
{
|
||||||
|
public string property;
|
||||||
|
public string type;
|
||||||
|
public int top;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class JiaZuRankDataRoot
|
||||||
|
{
|
||||||
|
public int code;
|
||||||
|
public string msg;
|
||||||
|
public List<JiaZuData> data;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class JiaZuData
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public long score;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -247,46 +247,51 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
|
|||||||
|
|
||||||
|
|
||||||
// 家族
|
// 家族
|
||||||
//public async Task<List<PlayRankData>> C2S_GetJiaZuRank()
|
public async Task<List<JiaZuData>> C2S_GetJiaZuRank()
|
||||||
//{
|
{
|
||||||
|
|
||||||
// Dictionary<string, int> testDic = new Dictionary<string, int>();
|
GetJiaZuData data = new GetJiaZuData()
|
||||||
// testDic.Add("p", 100);
|
{
|
||||||
// testDic.Add("type", type);
|
property = "campName",
|
||||||
|
type = "month",
|
||||||
|
top = 100
|
||||||
|
};
|
||||||
|
|
||||||
// string url = EventConts.PlatformType == PlatformType.None ? EventConts.GetAllRankTest : EventConts.GetAllRank;
|
|
||||||
// string jsonStr = "";
|
|
||||||
// jsonStr = await HttpSendHelper.HttpPostRequestAsync(url, testDic.ToJson());
|
|
||||||
|
|
||||||
// Log.Info("收到排行榜请求回调:{0}", jsonStr);
|
string url = EventConts.PlatformType == PlatformType.None ? EventConts.GetRankTest : EventConts.GetRankTest;
|
||||||
|
string jsonStr = "";
|
||||||
|
jsonStr = await HttpSendHelper.HttpPostRequestAsync(url, data.ToJson());
|
||||||
|
|
||||||
// try
|
Log.Info("收到排行榜请求回调:{0}", jsonStr);
|
||||||
// {
|
|
||||||
// PlayRankRootData playRankRootData = JsonHelper.Deserialize<PlayRankRootData>(jsonStr);
|
|
||||||
// if (playRankRootData != null && playRankRootData.code == 200)
|
|
||||||
// {
|
|
||||||
// return playRankRootData.data;
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// UITip.ShowMessageBox("世界榜单异常!Code:" + playRankRootData.code, MessageShowType.TwoButton, () =>
|
|
||||||
// {
|
|
||||||
|
|
||||||
// }, () =>
|
try
|
||||||
// {
|
{
|
||||||
// //Application.Quit();
|
JiaZuRankDataRoot playRankRootData = JsonHelper.Deserialize<JiaZuRankDataRoot>(jsonStr);
|
||||||
// });
|
if (playRankRootData != null && playRankRootData.code == 200)
|
||||||
// return null;
|
{
|
||||||
// }
|
return playRankRootData.data;
|
||||||
// }
|
}
|
||||||
// catch (System.Exception e)
|
else
|
||||||
// {
|
{
|
||||||
// Log.Error("排行榜解析异常:" + e.Message);
|
UITip.ShowMessageBox("家族榜单异常!Code:" + playRankRootData.code, MessageShowType.TwoButton, () =>
|
||||||
// return null;
|
{
|
||||||
// throw;
|
|
||||||
// }
|
|
||||||
|
|
||||||
//}
|
}, () =>
|
||||||
|
{
|
||||||
|
//Application.Quit();
|
||||||
|
});
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Log.Error("排行榜解析异常:" + e.Message);
|
||||||
|
return null;
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
@ -658,6 +658,8 @@ namespace GameLogic
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
public int m_ShiJianTimerId = -1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 游戏朝代检查
|
/// 游戏朝代检查
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -685,10 +687,13 @@ namespace GameLogic
|
|||||||
// 切换朝代
|
// 切换朝代
|
||||||
m_TeamId = id;
|
m_TeamId = id;
|
||||||
|
|
||||||
|
|
||||||
m_ScoreScale = ConfigSystem.Instance.Tables.TbTeamConfig.DataList[m_TeamId].ScoreValue;
|
m_ScoreScale = ConfigSystem.Instance.Tables.TbTeamConfig.DataList[m_TeamId].ScoreValue;
|
||||||
|
|
||||||
GameEvent.Send(EventConts.SwitchTeamId);
|
GameEvent.Send(EventConts.SwitchTeamId);
|
||||||
|
|
||||||
|
// 触发黄金时代,等待三十秒延迟
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -52,7 +52,8 @@ namespace GameLogic
|
|||||||
}
|
}
|
||||||
private void OnToggle_gongXianRankChange(bool isOn)
|
private void OnToggle_gongXianRankChange(bool isOn)
|
||||||
{
|
{
|
||||||
|
rankType = 3;
|
||||||
|
GetRankData();
|
||||||
}
|
}
|
||||||
private void OnClick_CloseBtn()
|
private void OnClick_CloseBtn()
|
||||||
{
|
{
|
||||||
@ -77,7 +78,7 @@ namespace GameLogic
|
|||||||
|
|
||||||
List<PlayRankData> m_PlayRankDataWeek; // 周缓存
|
List<PlayRankData> m_PlayRankDataWeek; // 周缓存
|
||||||
List<PlayRankData> m_PlayRankDataMonth; // 月缓存
|
List<PlayRankData> m_PlayRankDataMonth; // 月缓存
|
||||||
List<PlayRankData> m_PlayRankDataJiaZu; // ¼Ò×建´æ
|
List<JiaZuData> m_PlayRankDataJiaZu; // ¼Ò×建´æ
|
||||||
|
|
||||||
private async Task GetRankData()
|
private async Task GetRankData()
|
||||||
{
|
{
|
||||||
@ -114,7 +115,7 @@ namespace GameLogic
|
|||||||
|
|
||||||
if (m_PlayRankDataJiaZu != null && m_PlayRankDataJiaZu.Count > 0)
|
if (m_PlayRankDataJiaZu != null && m_PlayRankDataJiaZu.Count > 0)
|
||||||
{
|
{
|
||||||
m_PlayRankDatas = m_PlayRankDataJiaZu;
|
//m_PlayRankDatas = m_PlayRankDataJiaZu;
|
||||||
RefreshUI();
|
RefreshUI();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -123,28 +124,31 @@ namespace GameLogic
|
|||||||
|
|
||||||
|
|
||||||
// 默认显示周榜
|
// 默认显示周榜
|
||||||
List<PlayRankData> data = null;
|
|
||||||
|
|
||||||
if (rankType == 1)
|
if (rankType == 1)
|
||||||
{
|
{
|
||||||
|
List<PlayRankData> data = null;
|
||||||
data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
|
data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
|
||||||
m_PlayRankDataWeek = m_PlayRankDatas;
|
m_PlayRankDataWeek = m_PlayRankDatas;
|
||||||
|
m_PlayRankDatas = data;
|
||||||
}
|
}
|
||||||
else if (rankType == 2)
|
else if (rankType == 2)
|
||||||
{
|
{
|
||||||
|
List<PlayRankData> data = null;
|
||||||
data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
|
data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
|
||||||
m_PlayRankDataMonth = m_PlayRankDatas;
|
m_PlayRankDataMonth = m_PlayRankDatas;
|
||||||
|
m_PlayRankDatas = data;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 家族榜单的额外特殊处理
|
// 家族榜单的额外特殊处理
|
||||||
|
List<JiaZuData> data = null;
|
||||||
m_PlayRankDataJiaZu = m_PlayRankDatas;
|
data = await DataGameModelManager.Instance.C2S_GetJiaZuRank();
|
||||||
|
m_PlayRankDataJiaZu = data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_PlayRankDatas = data;
|
|
||||||
|
|
||||||
|
|
||||||
RefreshUI();
|
RefreshUI();
|
||||||
}
|
}
|
||||||
@ -159,10 +163,10 @@ namespace GameLogic
|
|||||||
{
|
{
|
||||||
if (!isJiaZuInit)
|
if (!isJiaZuInit)
|
||||||
{
|
{
|
||||||
m_loopListView_JiaZuView.InitListView(m_PlayRankDatas.Count, OnGetItemByIndexJiaZu);
|
m_loopListView_JiaZuView.InitListView(m_PlayRankDataJiaZu.Count, OnGetItemByIndexJiaZu);
|
||||||
isJiaZuInit = true;
|
isJiaZuInit = true;
|
||||||
}
|
}
|
||||||
m_loopListView_JiaZuView.SetListItemCount(m_PlayRankDatas.Count);
|
m_loopListView_JiaZuView.SetListItemCount(m_PlayRankDataJiaZu.Count);
|
||||||
m_loopListView_JiaZuView.RefreshAllShownItem();
|
m_loopListView_JiaZuView.RefreshAllShownItem();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -206,21 +210,21 @@ namespace GameLogic
|
|||||||
// 家族
|
// 家族
|
||||||
LoopListViewItem OnGetItemByIndexJiaZu(LoopListView listView, int index)
|
LoopListViewItem OnGetItemByIndexJiaZu(LoopListView listView, int index)
|
||||||
{
|
{
|
||||||
if (index >= m_PlayRankDatas.Count)
|
if (index >= m_PlayRankDataJiaZu.Count)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_PlayRankDatas[index] == null)
|
if (m_PlayRankDataJiaZu[index] == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
LoopListViewItem item = listView.AllocOrNewListViewItem("m_itemRankItemJiaZu");
|
LoopListViewItem item = listView.AllocOrNewListViewItem("m_itemRankItemJiaZu");
|
||||||
UIGameWorldRankItem itemScript = item.GetComponent<UIGameWorldRankItem>();
|
|
||||||
|
|
||||||
itemScript.OnInit(index, m_PlayRankDatas[index]);
|
UIGameWorldWorkRankJiaZuItem itemScript = item.GetComponent<UIGameWorldWorkRankJiaZuItem>();
|
||||||
|
itemScript.OnInit(index, m_PlayRankDataJiaZu[index]);
|
||||||
|
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TEngine;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GameLogic
|
||||||
|
{
|
||||||
|
public class UIGameWorldWorkRankJiaZuItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public RectTransform m_KuaiSuRect;
|
||||||
|
public RectTransform m_ZhengChangRect;
|
||||||
|
public RectTransform m_ShenDuRect;
|
||||||
|
public TextMeshProUGUI m_KuaiSuValue;
|
||||||
|
public TextMeshProUGUI m_ZhengChangValue;
|
||||||
|
public TextMeshProUGUI m_ShenDuValue;
|
||||||
|
public Image m_RankIndex;
|
||||||
|
public TextMeshProUGUI m_RankIndexText;
|
||||||
|
public TextMeshProUGUI m_TeamName;
|
||||||
|
public TextMeshProUGUI m_Score;
|
||||||
|
|
||||||
|
public void OnInit(int i, JiaZuData data)
|
||||||
|
{
|
||||||
|
if (i < 3)
|
||||||
|
{
|
||||||
|
m_RankIndex.gameObject.SetActive(true);
|
||||||
|
m_RankIndexText.gameObject.SetActive(false);
|
||||||
|
m_RankIndex.sprite = GameModule.Resource.LoadAsset<Sprite>("jz_" + (i + 1).ToString());
|
||||||
|
m_RankIndex.SetNativeSize();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_RankIndexText.text = (i + 1).ToString();
|
||||||
|
m_RankIndexText.gameObject.SetActive(true);
|
||||||
|
m_RankIndex.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Score.text = UITool.ConvertToString(data.score);
|
||||||
|
m_TeamName.text = data.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8a8754f018cbc92489a45a44b67754ff
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user