积分问题修复
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@ -69,7 +69,18 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
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// 总积分
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long totalScore = DataGameSceneManager.Instance.ScoreAllValue;
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int playerCount = us.Count;
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if (playerCount == 1)
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{
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// 只有一个玩家,分配100%
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us[0].m_Score += totalScore;
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long winScale = DataGameSceneManager.Instance.WinAllValue;
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Log.Debug("玩家{0},分配所得胜点:{1}", us[0].protCustMessageData.nickName, winScale);
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us[0].m_AllWinCount = (int)winScale;
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}
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else
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{
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// 计算前三名分配
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long firstScore = (long)(totalScore * 0.3f);
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long secondScore = (long)(totalScore * 0.2f);
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@ -77,11 +88,10 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
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// 计算剩余40%平分
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long leftScore = totalScore - firstScore - secondScore - thirdScore;
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int playerCount = us.Count;
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long avgScore = playerCount > 0 ? leftScore / playerCount : 0;
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// 分配
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for (int i = 0; i < us.Count; i++)
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for (int i = 0; i < playerCount; i++)
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{
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var d = us[i];
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long addScore = avgScore;
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@ -102,8 +112,7 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
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d.m_AllWinCount = (int)winScale;
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}
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}
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}
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List<PostPlayRankData> rankInfos = new List<PostPlayRankData>();
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// 上报排行榜数据
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