diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index c50cd1df..c1c88adf 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab index 2af059d6..9bdf3bbc 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameEndForm.prefab @@ -219,8 +219,8 @@ MonoBehaviour: m_Calls: [] m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] @@ -353,8 +353,8 @@ MonoBehaviour: m_Calls: [] m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] @@ -1395,8 +1395,8 @@ MonoBehaviour: m_Calls: [] m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] @@ -1803,8 +1803,8 @@ MonoBehaviour: m_Calls: [] m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] @@ -2421,8 +2421,8 @@ MonoBehaviour: m_Calls: [] m_text: 12344 m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] @@ -3002,8 +3002,8 @@ MonoBehaviour: m_Calls: [] m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} - m_sharedMaterial: {fileID: -1876281447957755805, guid: 0d31a1ad97de02943ab92c2d32b88a3e, type: 2} + m_fontAsset: {fileID: 11400000, guid: f399ac3de3426d44ca427745c660ece7, type: 2} + m_sharedMaterial: {fileID: 287740055413847867, guid: f399ac3de3426d44ca427745c660ece7, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs index 8a64f2f9..2457b5ac 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs @@ -68,7 +68,7 @@ namespace GameLogic //var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray(); var number = protCustMessageData.content.Substring(2); - if (number.Length > 1) + if (number.Length >= 1) { // 检查是否输入姓氏 foreach (var surname in DataGameSceneManager.Instance.m_Strs)