diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index caab7981..76b23b2a 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -54,10 +54,10 @@ namespace GameLogic // 设置游戏时长 m_GameTimerLen = EventConts.gameLenTiemr; - if (GameModule.Setting.GetInt("gameLenTiemrId") != 0) - { - m_GameTimerLen = GameModule.Setting.GetInt("gameLenTiemrId"); - } + //if (GameModule.Setting.GetInt("gameLenTiemrId") != 0) + //{ + // m_GameTimerLen = GameModule.Setting.GetInt("gameLenTiemrId"); + //} // 设置数据同步 GiftEffectBool = GameModule.Setting.GetBool("GiftEffect");