diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 0ed1f4b5..7794c448 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -101,7 +101,7 @@ namespace GameLogic foreach (var buff in item.Value) { // 增加Buff耗时开销 - buff.m_CraeteTimer += 0.05f; + buff.m_CraeteTimer += Time.deltaTime; // 计算Buff时常 if (buff.m_CraeteTimer >= buff.m_AllTimer)