From 8a1d69ff54c7f4b6c594fd6e19a789a018a9971c Mon Sep 17 00:00:00 2001 From: "SD-20250424WZPW\\Administrator" Date: Thu, 8 May 2025 17:07:06 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=97=B6=E5=B8=B8=E5=BC=80?= =?UTF-8?q?=E9=94=80=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 0ed1f4b5..7794c448 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -101,7 +101,7 @@ namespace GameLogic foreach (var buff in item.Value) { // 增加Buff耗时开销 - buff.m_CraeteTimer += 0.05f; + buff.m_CraeteTimer += Time.deltaTime; // 计算Buff时常 if (buff.m_CraeteTimer >= buff.m_AllTimer)