设置界面
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@ -79,6 +79,7 @@ SpriteAtlas:
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- {fileID: 21300000, guid: a691a22e54180eb4db0187b1b06fd173, type: 3}
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- {fileID: 21300000, guid: d576d0eb7a26f6e4e82120ae022d5fb6, type: 3}
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- {fileID: 21300000, guid: 967ed9e56c7ad6c46a7fbf00ad5c6153, type: 3}
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- {fileID: 21300000, guid: bf41522f17e35c244a6cbe340bddee06, type: 3}
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- {fileID: 21300000, guid: f9a06e163014f4f46b14f4499d3e7240, type: 3}
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- {fileID: 21300000, guid: 0d99c8434ed6d8249960942d73eab096, type: 3}
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- {fileID: 21300000, guid: 2761fc23b4aa7e34187ac5ffbc3fad9b, type: 3}
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@ -71,7 +71,6 @@ SpriteAtlas:
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secondaryTextureSettings: {}
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variantMultiplier: 1
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packables:
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- {fileID: 21300000, guid: 503ed1e23062d9b458bb2cf34b4ba624, type: 3}
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- {fileID: 21300000, guid: 176a605a9c4ccbe43b70e8887cd8d90b, type: 3}
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- {fileID: 21300000, guid: 6ea7878d0b1ad5947899e5354ce4d1a6, type: 3}
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- {fileID: 21300000, guid: 622a30d893b81954089f0684282bc8b6, type: 3}
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UnityProject/Assets/AssetRaw/UIRaw/Atlas/Common/beij.png
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UnityProject/Assets/AssetRaw/UIRaw/Atlas/Common/beij.png
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 503ed1e23062d9b458bb2cf34b4ba624
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guid: bf41522f17e35c244a6cbe340bddee06
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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@ -8,7 +8,6 @@ namespace GameLogic
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class UISettingForm : UIWindow
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{
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#region 脚本工具生成的代码
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private Button m_btn_closeBtn;
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private Button m_btn_OkBtn;
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private Slider m_slider_GameSound;
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private Slider m_slider_BgmSound;
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@ -16,13 +15,11 @@ namespace GameLogic
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private Toggle m_toggle_WorldEffect;
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protected override void ScriptGenerator()
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{
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m_btn_closeBtn = FindChildComponent<Button>("BgImage/m_btn_closeBtn");
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m_btn_OkBtn = FindChildComponent<Button>("BgImage/m_btn_OkBtn");
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m_slider_GameSound = FindChildComponent<Slider>("BgImage/m_slider_GameSound");
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m_slider_BgmSound = FindChildComponent<Slider>("BgImage/m_slider_BgmSound");
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m_toggle_GiftEffect = FindChildComponent<Toggle>("BgImage/m_toggle_GiftEffect");
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m_toggle_WorldEffect = FindChildComponent<Toggle>("BgImage/m_toggle_WorldEffect");
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m_btn_closeBtn.onClick.AddListener(OnClick_closeBtnBtn);
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m_btn_OkBtn.onClick.AddListener(OnClick_OkBtnBtn);
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m_slider_GameSound.onValueChanged.AddListener(OnSlider_GameSoundChange);
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m_slider_BgmSound.onValueChanged.AddListener(OnSlider_BgmSoundChange);
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