From 8f9de5605ec91559f22b48c744b6d8e9e379b0c5 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Wed, 4 Jun 2025 13:31:23 +0800 Subject: [PATCH] 1 --- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 7aa2ea23..05407b53 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -378,9 +378,13 @@ namespace GameLogic { // 特效播放完毕后销毁 GameObject.Destroy(eGo); + + int teid = Random.Range(0, 100); + + // 生成爆点 //var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); - var effectGo = GameModule.Resource.LoadGameObject("HBC_TanFei"); + var effectGo = GameModule.Resource.LoadGameObject(teid >= 50 ? "HBC_TanFei" : "XNB_Green_Boom"); effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.localPosition = Vector3.zero; effectGo.transform.localScale = Vector3.one * 0.1f;