加入UI补充

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-09 00:35:25 +08:00
parent d158ee1c3d
commit 946a2ef581
12 changed files with 287 additions and 129 deletions

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@ -145,27 +145,16 @@ namespace GameLogic
private void AddPlayerFunc(UnitPlayerData unitPlayerData)
{
//if (EventConts.gameStateType == GameStateType.个人赛)
//{
// // 生成横版
// CreateHItem(unitPlayerData.protCustMessageData.openId);
//}
//// 显示加入UI
//var jiaRuItem = GameObject.Instantiate(m_rect_JiaRuPanel.transform.GetChild(0));
//jiaRuItem.transform.SetParent(m_rect_JiaRuPanel);
//jiaRuItem.transform.localScale = Vector3.one * 1.5f;
//jiaRuItem.transform.localPosition = new Vector3(-258, 5, 0);
//jiaRuItem.gameObject.SetActive(true);
//jiaRuItem.GetComponent<UIJiaRuItem>().OnInit(unitPlayerData);
//var topTipsTime = GameObject.Instantiate(m_rect_TopTips.transform.GetChild(0));
//topTipsTime.transform.SetParent(m_rect_TopTips);
//topTipsTime.transform.localScale = Vector3.one;
//topTipsTime.transform.localPosition = new Vector3(600, Random.Range(-70, 95));
//topTipsTime.gameObject.SetActive(true);
//topTipsTime.GetComponent<UITopTipsItem>().OnInit(unitPlayerData, null, 0);
// 显示加入UI
var jiaRuItem = GameObject.Instantiate(m_rect_GiftPanel.transform.GetChild(1));
jiaRuItem.transform.SetParent(m_rect_GiftPanel);
jiaRuItem.transform.localScale = Vector3.one * 1.5f;
jiaRuItem.transform.localPosition = new Vector3(-258, 5, 0);
jiaRuItem.gameObject.SetActive(true);
jiaRuItem.GetComponent<UIJiaRuItem>().OnInit(unitPlayerData);
}
/// <summary>

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@ -24,8 +24,8 @@ namespace GameLogic
public async void OnInit(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
{
// 随机播放
GameModule.Audio.Play(TEngine.AudioType.UISound, "礼物UI弹窗" + Random.Range(1, 5));
//// 随机播放
//GameModule.Audio.Play(TEngine.AudioType.UISound, "礼物UI弹窗" + Random.Range(1, 5));
//m_Group.sprite = GameModule.Resource.LoadAsset<Sprite>("Z_lw_t_box_" + (giftConfig.Id - 1));

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@ -4,44 +4,26 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
namespace GameLogic
{
public class UIJiaRuItem : MonoBehaviour
{
private Text m_Name;
private Text m_Info;
private GameObject m_Run;
public TextMeshProUGUI m_PlayerName;
public TextMeshProUGUI m_Info;
void Awake()
{
m_Name = transform.Find("Name").GetComponent<Text>();
m_Info = transform.Find("Info").GetComponent<Text>();
m_Run = transform.Find("Run").gameObject;
m_PlayerName = transform.Find("Name").GetComponent<TextMeshProUGUI>();
m_Info = transform.Find("Info").GetComponent<TextMeshProUGUI>();
}
//public void OnInit(UnitPlayerData unitPlayerData)
//{
// m_Name.text = unitPlayerData.protCustMessageData.nickName;
// m_Run.transform.DOLocalMoveX(78, 1f);
// if (EventConts.gameStateType == GameStateType.个人赛)
// {
// m_Info.text = "加入玩法";
// }
// else if (EventConts.gameStateType == GameStateType.团队赛)
// {
// m_Info.text = "加入" + DataGameSceneManager.Instance.GetStrs((int.Parse(unitPlayerData.teamId)));
// }
// transform.DOLocalMoveX(42, 0.25f).SetEase(Ease.Linear).OnComplete(async () =>
// {
// await UniTask.Delay(2500);
// if (this != null && this.gameObject != null && transform.parent != null)
// {
// Destroy(gameObject);
// }
// });
public void OnInit(UnitPlayerData unitPlayerData)
{
m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
m_Info.text = "李";
//}
}
}
}