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@ -587,7 +587,11 @@ namespace GameLogic
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// 返回格式化的字符串
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// 返回格式化的字符串
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m_tmpTimer.text = $"{minutes}:{remainingSeconds:D2}";
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m_tmpTimer.text = $"{minutes}:{remainingSeconds:D2}";
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if (DataGameSceneManager.Instance.m_GameTimerLen <= 0)
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{
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m_rectGjsk.gameObject.SetActive(false);
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}
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}
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}
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