diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 0497c78a..5c64fc99 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -328,7 +328,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("HeShang"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = new Vector3(-1500, 0, 0); - eGo.transform.localScale = Vector3.one * 0.7f; + //eGo.transform.localScale = Vector3.one * 0.7f; eGo.gameObject.SetActive(true); eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => { @@ -372,7 +372,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("HBC"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = new Vector3(500, 0, 0); - eGo.transform.localScale = Vector3.one * 0.1f; + //eGo.transform.localScale = Vector3.one * 0.1f; eGo.gameObject.SetActive(true); eGo.transform.DOLocalMoveX(0, 0.35f).OnComplete(async () => { @@ -387,7 +387,7 @@ namespace GameLogic var effectGo = GameModule.Resource.LoadGameObject(teid >= 50 ? "HBC_TanFei" : "XNB_Green_Boom"); effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.localPosition = Vector3.zero; - effectGo.transform.localScale = Vector3.one * 0.1f; + //effectGo.transform.localScale = Vector3.one * 0.1f; effectGo.gameObject.SetActive(true); // 给进度条一个缩减回弹效果 @@ -424,7 +424,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("NWS"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - eGo.transform.localScale = Vector3.one * 0.6f; + //eGo.transform.localScale = Vector3.one * 0.6f; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => @@ -498,7 +498,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + //eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => @@ -513,7 +513,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + //eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => @@ -596,7 +596,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + //eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; eGo.gameObject.SetActive(true); buff.m_EffectGo = eGo;