diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index e10bf822..d8910cd5 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -318,11 +318,11 @@ RectTransform: m_Children: [] m_Father: {fileID: 245133209852100473} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 501.6, y: -6.7} + m_AnchorMin: {x: 1, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -53.00006, y: -325.8999} m_SizeDelta: {x: 53, y: 54} - m_Pivot: {x: 0.5, y: 0.5} + m_Pivot: {x: 1, y: 1} --- !u!222 &2641572433637691412 CanvasRenderer: m_ObjectHideFlags: 0 @@ -98332,11 +98332,11 @@ RectTransform: m_Children: [] m_Father: {fileID: 245133209852100473} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 501.6, y: 63.2} + m_AnchorMin: {x: 1, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: -53, y: -256} m_SizeDelta: {x: 53, y: 54} - m_Pivot: {x: 0.5, y: 0.5} + m_Pivot: {x: 1, y: 1} --- !u!222 &6236017464302133408 CanvasRenderer: m_ObjectHideFlags: 0