diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs index 933b4904..d3407f0b 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs @@ -171,7 +171,7 @@ namespace GameLogic if (data == null) { - int targetId = Random.Range(1, EventConts.MaxPlayerIds); + int targetId = Random.Range(2, EventConts.MaxPlayerIds); data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, targetId - 1); // 二次容错