diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 4eae7e18..eee93823 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -886,6 +886,7 @@ namespace GameLogic { //hItemActors[1].actor.SetCurrenFill(); targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); + eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); targetActor.SetCurrenFill(); GameEvent.Send(EventConts.UIDouDong); //eGo.transform.parent.parent.parent.parent.GetComponent().SetCurrenFill(); @@ -912,6 +913,7 @@ namespace GameLogic eGo.GetComponent().GetReaction(JszSignal).AddListener(() => { //targetActor.m_AllPush -= EventConts.JszPower; + eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); targetActor.SetCurrenFill(); GameEvent.Send(EventConts.UIDouDong);