From a438c27d5d7d09adb5938b67b075fc29119162ed Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Sat, 28 Jun 2025 18:57:14 +0800 Subject: [PATCH] 1 --- .../HotFix/GameLogic/Manager/DataGameSceneManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 4eae7e18..eee93823 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -886,6 +886,7 @@ namespace GameLogic { //hItemActors[1].actor.SetCurrenFill(); targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); + eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); targetActor.SetCurrenFill(); GameEvent.Send(EventConts.UIDouDong); //eGo.transform.parent.parent.parent.parent.GetComponent().SetCurrenFill(); @@ -912,6 +913,7 @@ namespace GameLogic eGo.GetComponent().GetReaction(JszSignal).AddListener(() => { //targetActor.m_AllPush -= EventConts.JszPower; + eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); targetActor.m_AllPush -= (int)(EventConts.JszPower * 10); targetActor.SetCurrenFill(); GameEvent.Send(EventConts.UIDouDong);