diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 75bd1b9f..d05eefc8 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -874,14 +874,12 @@ namespace GameLogic foreach (var item in m_DicTeamList) { - //if (item.Value != actor) + if (item.Value != actor) { m_TempList.Add(item.Value); } } - await UniTask.Delay(500); - // 排序 m_TempList.Sort((a, b) => { @@ -895,12 +893,12 @@ namespace GameLogic } }); - for (int i = 0; i < 11; i++) + for (int i = 0; i < m_TempList.Count; i++) { - if (m_TempList[i] == actor) - { - continue; - } + //if (m_TempList[i] == actor) + //{ + // continue; + //} await UniTask.Delay(500); // 添加减速Buff