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@ -874,14 +874,12 @@ namespace GameLogic
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foreach (var item in m_DicTeamList)
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foreach (var item in m_DicTeamList)
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{
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{
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//if (item.Value != actor)
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if (item.Value != actor)
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{
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{
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m_TempList.Add(item.Value);
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m_TempList.Add(item.Value);
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}
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}
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}
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}
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await UniTask.Delay(500);
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// 排序
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// 排序
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m_TempList.Sort((a, b) =>
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m_TempList.Sort((a, b) =>
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{
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{
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@ -895,12 +893,12 @@ namespace GameLogic
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}
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}
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});
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});
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for (int i = 0; i < 11; i++)
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for (int i = 0; i < m_TempList.Count; i++)
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{
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{
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if (m_TempList[i] == actor)
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//if (m_TempList[i] == actor)
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{
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//{
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continue;
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// continue;
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}
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//}
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await UniTask.Delay(500);
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await UniTask.Delay(500);
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// 添加减速Buff
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// 添加减速Buff
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