diff --git a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/JSZ.prefab b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/JSZ.prefab index fd977a0f..42882ff1 100644 --- a/UnityProject/Assets/AssetRaw/Effects/NewLiwu/JSZ.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/NewLiwu/JSZ.prefab @@ -168,7 +168,7 @@ PlayableDirector: serializedVersion: 3 m_PlayableAsset: {fileID: 11400000, guid: 6dee109802ca3bc4fa462c67ea1dce37, type: 2} m_InitialState: 1 - m_WrapMode: 2 + m_WrapMode: 1 m_DirectorUpdateMode: 1 m_InitialTime: 0 m_SceneBindings: diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 079f56af..b4a1ff37 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -900,7 +900,7 @@ namespace GameLogic // 添加减速Buff给到 var eGo = GameModule.Resource.LoadGameObject("JSZ"); eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform); - eGo.transform.localPosition = new Vector3(300, 140, 0); + eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one * 0.5f; // 移动特效 @@ -916,7 +916,7 @@ namespace GameLogic // 添加减速Buff给到 var eGo = GameModule.Resource.LoadGameObject("JSZ"); eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform); - eGo.transform.localPosition = new Vector3(300, 140, 0); + eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one * 0.5f; // 移动特效