diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index bfed5952..992d246f 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -509,6 +509,11 @@ namespace GameLogic // 直接扣 m_AllAddPush = m_AllAddPush + (int)buff.addPower; + if (m_AllAddPush <= 0 ) + { + m_AllAddPush = 0; + } + } } else if (buff.m_Id == 8) @@ -528,6 +533,11 @@ namespace GameLogic // 永久增加推力 m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower; + + if (m_AllAddPush <= 0) + { + m_AllAddPush = 0; + } } else if (buff.m_Id == 9) {