处理朝代更替、UI替换的问题

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-09 19:19:17 +08:00
parent e383f41c6b
commit aa805f7b53
13 changed files with 159 additions and 177 deletions

View File

@ -71,6 +71,8 @@ SpriteAtlas:
secondaryTextureSettings: {}
variantMultiplier: 1
packables:
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- {fileID: 21300000, guid: 8d10d57a9612abc4d8186cdc0eb7647a, type: 3}
- {fileID: 21300000, guid: 7bb55d6ab10161a4e8ebf0033432909a, type: 3}
- {fileID: 21300000, guid: 98ee06a4f7f7e7e488584f6872038044, type: 3}
- {fileID: 21300000, guid: c23c25c21a0ab48448d8fbcd9846a1d6, type: 3}
@ -115,9 +117,6 @@ SpriteAtlas:
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- {fileID: 21300000, guid: b8ba25f72aad3364c9cf90b708dcf73d, type: 3}
- {fileID: 21300000, guid: dc1fef4f2611ecf4e88e5869cfbea019, type: 3}
- {fileID: 21300000, guid: f602b4f90c80ffb42b32186d8075f24d, type: 3}
- {fileID: 21300000, guid: 8d10d57a9612abc4d8186cdc0eb7647a, type: 3}
- {fileID: 21300000, guid: dcc007fc353774d48b94e30f0e6a3485, type: 3}
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
@ -159,7 +158,6 @@ SpriteAtlas:
- 280312aa89342d240a9aae00ee6542b8: 21300000
- 13c28b9bef016f149aa882bc73c50ce7: 21300000
- 6ce9cf9bf19c0904db471d9c65874892: 21300000
- dcc007fc353774d48b94e30f0e6a3485: 21300000
- 30f8a8fd10da84a42acb2d23aad7d118: 21300000
- 516d8abe3c2c1bc42b6390c10af872bf: 21300000
- 481fe1de817043646ad49730f16ffd48: 21300000
@ -208,7 +206,6 @@ SpriteAtlas:
- {fileID: 21300000, guid: 280312aa89342d240a9aae00ee6542b8, type: 3}
- {fileID: 21300000, guid: 13c28b9bef016f149aa882bc73c50ce7, type: 3}
- {fileID: 21300000, guid: 6ce9cf9bf19c0904db471d9c65874892, type: 3}
- {fileID: 21300000, guid: dcc007fc353774d48b94e30f0e6a3485, type: 3}
- {fileID: 21300000, guid: 30f8a8fd10da84a42acb2d23aad7d118, type: 3}
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- {fileID: 21300000, guid: 481fe1de817043646ad49730f16ffd48, type: 3}
@ -250,13 +247,12 @@ SpriteAtlas:
- zjm_mz_9
- zjm_YS_DT8
- zjm_jdt_9
- zjm_ys_BT
- zjm_1_BT
- zjm_LCJDT
- zjm_ys_sjsj
- zjm_1_sjsj
- zjm_bt_zqdn
- zjm_cj_BJ
- zjm_jdt_4
- "\u4E3B\u754C\u9762\u2014\u4FEE\u4ED9"
- zjm_YS_DT4
- zjm_YS_DT10
- zjm_YS_DT3

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@ -11,7 +11,8 @@ Material:
m_Shader: {fileID: 4800000, guid: 8051d8a533a10b541a591e43ef313e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _USEONEEM_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -191,7 +192,7 @@ Material:
- _UseEmTex_R_A: 0
- _UseMainTex_RGB_A: 0
- _UseMainTex_Ramp_RGB_A: 0
- _UseOneEM: 0
- _UseOneEM: 1
- _UseOneNoise: 1
- _UseTur_Mask: 0
- _Use_Flash: 0

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mipMapFadeDistanceEnd: 3
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spriteExtrude: 1
spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
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textureShape: 1
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@ -126,7 +126,7 @@ namespace GameLogic
// 移除超时的Buff
foreach (var buff in m_tempBuffList)
{
Log.Debug("移除Buff列表:" + buff.m_Id);
//Log.Debug("移除Buff列表:" + buff.m_Id);
if (buff.m_EffectGo != null)
{
GameObject.Destroy(buff.m_EffectGo);
@ -197,7 +197,7 @@ namespace GameLogic
public void AddBuff(Buff buff, UnitPlayerData unitPlayerData, GiftConfig giftConfig)
{
Log.Debug("获得Buff " + buff.m_Id);
//Log.Debug("获得Buff " + buff.m_Id);
// 确认Buff效果,生成指定Buff特效.
if (buff.m_Id == 5)
{
@ -366,17 +366,5 @@ namespace GameLogic
m_rectCar.transform.GetChild(key).gameObject.SetActive(true);
}
/// <summary>
/// Unity 的 Update 方法
/// </summary>
protected override void OnUpdate()
{
base.OnUpdate();
}
}
}

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@ -643,6 +643,8 @@ namespace GameLogic
}
}
Log.Debug("当前朝代id" + id);
// 选出当前朝代Id
if (id != m_TeamId)
{

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@ -94,7 +94,7 @@ namespace GameLogic
// 计算位置
r.anchorMin = new Vector2(0.5f, 0.5f);
r.anchorMax = new Vector2(0.5f, 0.5f);
r.anchoredPosition = new Vector2(0, 478 - i * (109 - 5f));
r.anchoredPosition = new Vector2(0, 478 -65 - i * (109 - 5f));
r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
actorHItem.OnInit(i);
DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
@ -233,7 +233,8 @@ namespace GameLogic
/// </summary>
private void SwitchUIResource()
{
m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT",DataGameSceneManager.Instance.m_TeamId));
m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>(string.Format("zjm_{0}_BT",DataGameSceneManager.Instance.m_TeamId + 1));
m_img_BT.SetNativeSize();
}
/// <summary>