位置调整
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@ -97,7 +97,7 @@ namespace GameLogic
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// 计算位置
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// 计算位置
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r.anchorMin = new Vector2(0.5f, 0.5f);
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r.anchorMin = new Vector2(0.5f, 0.5f);
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r.anchorMax = new Vector2(0.5f, 0.5f);
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r.anchorMax = new Vector2(0.5f, 0.5f);
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r.anchoredPosition = new Vector2(0, 465 - 65 - i * (109 - 5f));
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r.anchoredPosition = new Vector2(0, 435 - 65 - i * (109 - 5f));
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r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
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r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
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actorHItem.OnInit(i);
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actorHItem.OnInit(i);
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DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
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DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
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@ -382,7 +382,7 @@ namespace GameLogic
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var hItemActor = hItemActors[i].actor;
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var hItemActor = hItemActors[i].actor;
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hItemActor.m_Index = i + 1;
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hItemActor.m_Index = i + 1;
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var rectTransform = hItemActor.gameObject.GetComponent<RectTransform>();
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var rectTransform = hItemActor.gameObject.GetComponent<RectTransform>();
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Vector2 targetPosition = new Vector2(0, 465 - i * (109 - 5f));
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Vector2 targetPosition = new Vector2(0, 435 - i * (109 - 5f));
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targetPositions[rectTransform] = targetPosition;
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targetPositions[rectTransform] = targetPosition;
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}
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}
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