位置调整

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-20 03:01:37 +08:00
parent f61e51a4f0
commit aac39b15aa

View File

@ -97,7 +97,7 @@ namespace GameLogic
// 计算位置
r.anchorMin = new Vector2(0.5f, 0.5f);
r.anchorMax = new Vector2(0.5f, 0.5f);
r.anchoredPosition = new Vector2(0, 465 - 65 - i * (109 - 5f));
r.anchoredPosition = new Vector2(0, 435 - 65 - i * (109 - 5f));
r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
actorHItem.OnInit(i);
DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
@ -382,7 +382,7 @@ namespace GameLogic
var hItemActor = hItemActors[i].actor;
hItemActor.m_Index = i + 1;
var rectTransform = hItemActor.gameObject.GetComponent<RectTransform>();
Vector2 targetPosition = new Vector2(0, 465 - i * (109 - 5f));
Vector2 targetPosition = new Vector2(0, 435 - i * (109 - 5f));
targetPositions[rectTransform] = targetPosition;
}