From aafd2b8590db92bbf0a0f895992341c4d8b8b61a Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Thu, 5 Jun 2025 16:09:41 +0800 Subject: [PATCH] 1 --- UnityProject/Assets/AssetRaw/Effects/Liwu/ADBZ.prefab | 2 +- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/Effects/Liwu/ADBZ.prefab b/UnityProject/Assets/AssetRaw/Effects/Liwu/ADBZ.prefab index dd4ab56a..c4ce1e79 100644 --- a/UnityProject/Assets/AssetRaw/Effects/Liwu/ADBZ.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/Liwu/ADBZ.prefab @@ -14666,6 +14666,6 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 100, y: 455} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 1c5892b5..00dc37b9 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -498,7 +498,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - //eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () => @@ -513,7 +513,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - //eGo.transform.localScale = Vector3.one * giftConfig.EffectScale; + eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>