diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 673cf2b1..22e611f2 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -69,7 +69,7 @@ namespace GameLogic public void OnInit(int i) { m_Index = i; - m_tmpValue.text = (i + 1).ToString(); + m_tmpValue.text = ((int)(i + 1)).ToString(); int assetsId = (i + 1) % 10 == 0 ? 1 : (i + 1) % 10; diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs index d11c1424..80c0414c 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameWorldRankItem.cs @@ -40,6 +40,7 @@ namespace GameLogic // 积分 m_Score.text = UITool.ConvertToString(playRankData.score); + m_GongXian.text = "0"; //m_LoaclScore.text = "(+" + UITool.ConvertToString(unitPlayer.m_Score) + "本局)"; // 设置头像