This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-13 03:20:54 +08:00
parent a63ed56e9c
commit ae765e2a8a
3 changed files with 40 additions and 18 deletions

View File

@ -17,7 +17,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &5753486765300740275
Transform:
m_ObjectHideFlags: 0

View File

@ -856,20 +856,6 @@ namespace GameLogic
actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
// 这里只处理前十,排除自己
//// 给其他赛道天降流星雨
//foreach (var item in m_DicTeamList)
//{
// if (item.Value != actor)
// {
// await UniTask.Delay(500);
// // 添加减速Buff
// Buff m_Buff1 = new Buff();
// m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
// item.Value.AddBuff(m_Buff1, unitPlayerData, giftConfig);
// }
//}
List<ActorHItem> m_TempList = new List<ActorHItem>();
foreach (var item in m_DicTeamList)
@ -893,6 +879,40 @@ namespace GameLogic
}
});
// 生成手指特效
if (m_TempList[0] == actor)
{
// 自己是第一名,则给第二名生成一个特效
// 添加减速Buff给到
var eGo = GameModule.Resource.LoadGameObject("JSZ");
eGo.transform.SetParent(m_TempList[1].GetRect().transform);
eGo.transform.localPosition = new Vector3(0, 0, 0);
eGo.transform.localScale = Vector3.one * 0.5f;
// 移动特效
eGo.transform.DOLocalMoveX(-1, 30f).OnComplete(() =>
{
GameObject.Destroy(eGo);
});
}
else
{
// 给第一名生成一个特效
// 添加减速Buff给到
var eGo = GameModule.Resource.LoadGameObject("JSZ");
eGo.transform.SetParent(m_TempList[0].GetRect().transform);
eGo.transform.localPosition = new Vector3(0, 0, 0);
eGo.transform.localScale = Vector3.one * 0.5f;
// 移动特效
eGo.transform.DOLocalMoveX(-1, 30f).OnComplete(() =>
{
GameObject.Destroy(eGo);
});
}
for (int i = 0; i < m_TempList.Count; i++)
{
//if (m_TempList[i] == actor)
@ -908,6 +928,9 @@ namespace GameLogic
}
// 告知UI,创建全屏特效
GameEvent.Send(EventConts.TtqEffectCreate, giftConfig);
}

View File

@ -49,19 +49,18 @@ namespace GameLogic
Img.gameObject.SetActive(playRankData.winCount >= 10);
int mLoadId = 0;
int mLoadId = gongxianList.Count;
// 判断自己的wincount 是第几个Id gongxianList
for (int j = 0; j < gongxianList.Count; j++)
{
if (gongxianList[j] > playRankData.winCount)
if (playRankData.winCount < gongxianList[j])
{
mLoadId = j;
break;
}
}
if (playRankData.winCount >= 10 && mLoadId > 0)
{
Img.sprite = GameModule.Resource.LoadAsset<Sprite>("qt_" + (mLoadId));