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@ -35,6 +35,11 @@ namespace GameLogic
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//m_Group.sprite = GameModule.Resource.LoadAsset<Sprite>("Z_lw_t_box_" + (giftConfig.Id - 1));
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if (unitPlayerData == null)
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{
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Destroy(gameObject);
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return;
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}
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Log.Debug("送礼玩家阵营id:" + unitPlayerData.teamId);
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