diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index 66546020..ebb8b4ac 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 82582abf..62882f26 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -641,8 +641,8 @@ namespace GameLogic }); // 永久增加推力 - m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower; - return; + m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower * buff.num; + //return; } else if (buff.m_Id == 9) {