From b2bdf45a5d3823599ffbf94fea96a39a6167db5c Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Fri, 30 May 2025 17:06:32 +0800 Subject: [PATCH] 1 --- .../HotFix/GameLogic/Actor/ActorHItem.cs | 25 ++++++++++--------- 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index d3c2c184..7c07916c 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -460,12 +460,12 @@ namespace GameLogic else { // 加载手指移动爆点特效 - var eGo = GameModule.Resource.LoadGameObject("Shou"); + var eGo = GameModule.Resource.LoadGameObject("SlowDown"); eGo.transform.SetParent(m_rectCar.transform); - eGo.transform.localPosition = new Vector3(500, 0, 0); + eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); - eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () => + eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => { // 给进度条一个缩减回弹效果 float originalFill = m_CurrentFillAmount; @@ -485,15 +485,16 @@ namespace GameLogic // 特效播放完毕后销毁 GameObject.Destroy(eGo); - // 生成爆点 - var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom"); - effectGo.transform.SetParent(m_rectCar.transform); - effectGo.transform.localPosition = Vector3.zero; - effectGo.transform.localScale = Vector3.one; - effectGo.gameObject.SetActive(true); - await UniTask.Delay(2000); - // 销毁爆点特效 - GameObject.Destroy(effectGo); + + //// 生成爆点 + //var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom"); + //effectGo.transform.SetParent(m_rectCar.transform); + //effectGo.transform.localPosition = Vector3.zero; + //effectGo.transform.localScale = Vector3.one; + //effectGo.gameObject.SetActive(true); + //await UniTask.Delay(2000); + //// 销毁爆点特效 + //GameObject.Destroy(effectGo); }); } }