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@ -460,12 +460,12 @@ namespace GameLogic
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else
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else
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{
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{
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// 加载手指移动爆点特效
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// 加载手指移动爆点特效
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var eGo = GameModule.Resource.LoadGameObject("Shou");
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var eGo = GameModule.Resource.LoadGameObject("SlowDown");
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.localPosition = new Vector3(500, 0, 0);
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eGo.transform.localPosition = new Vector3(0, 0, 0);
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eGo.transform.localScale = Vector3.one;
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eGo.transform.localScale = Vector3.one;
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eGo.gameObject.SetActive(true);
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eGo.gameObject.SetActive(true);
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eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
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eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
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{
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{
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// 给进度条一个缩减回弹效果
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// 给进度条一个缩减回弹效果
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float originalFill = m_CurrentFillAmount;
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float originalFill = m_CurrentFillAmount;
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@ -485,15 +485,16 @@ namespace GameLogic
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// 特效播放完毕后销毁
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// 特效播放完毕后销毁
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GameObject.Destroy(eGo);
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GameObject.Destroy(eGo);
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// 生成爆点
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var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom");
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//// 生成爆点
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effectGo.transform.SetParent(m_rectCar.transform);
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//var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom");
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effectGo.transform.localPosition = Vector3.zero;
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//effectGo.transform.SetParent(m_rectCar.transform);
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effectGo.transform.localScale = Vector3.one;
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//effectGo.transform.localPosition = Vector3.zero;
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effectGo.gameObject.SetActive(true);
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//effectGo.transform.localScale = Vector3.one;
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await UniTask.Delay(2000);
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//effectGo.gameObject.SetActive(true);
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// 销毁爆点特效
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//await UniTask.Delay(2000);
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GameObject.Destroy(effectGo);
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//// 销毁爆点特效
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//GameObject.Destroy(effectGo);
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});
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});
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}
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}
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}
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}
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