This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-30 17:06:32 +08:00
parent e05a4535ce
commit b2bdf45a5d

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@ -460,12 +460,12 @@ namespace GameLogic
else else
{ {
// 加载手指移动爆点特效 // 加载手指移动爆点特效
var eGo = GameModule.Resource.LoadGameObject("Shou"); var eGo = GameModule.Resource.LoadGameObject("SlowDown");
eGo.transform.SetParent(m_rectCar.transform); eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(500, 0, 0); eGo.transform.localPosition = new Vector3(0, 0, 0);
eGo.transform.localScale = Vector3.one; eGo.transform.localScale = Vector3.one;
eGo.gameObject.SetActive(true); eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () => eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
{ {
// 给进度条一个缩减回弹效果 // 给进度条一个缩减回弹效果
float originalFill = m_CurrentFillAmount; float originalFill = m_CurrentFillAmount;
@ -485,15 +485,16 @@ namespace GameLogic
// 特效播放完毕后销毁 // 特效播放完毕后销毁
GameObject.Destroy(eGo); GameObject.Destroy(eGo);
// 生成爆点
var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom"); //// 生成爆点
effectGo.transform.SetParent(m_rectCar.transform); //var effectGo = GameModule.Resource.LoadGameObject("Shou_Boom");
effectGo.transform.localPosition = Vector3.zero; //effectGo.transform.SetParent(m_rectCar.transform);
effectGo.transform.localScale = Vector3.one; //effectGo.transform.localPosition = Vector3.zero;
effectGo.gameObject.SetActive(true); //effectGo.transform.localScale = Vector3.one;
await UniTask.Delay(2000); //effectGo.gameObject.SetActive(true);
// 销毁爆点特效 //await UniTask.Delay(2000);
GameObject.Destroy(effectGo); //// 销毁爆点特效
//GameObject.Destroy(effectGo);
}); });
} }
} }