From b475eb9dd0dfa9ae37ee20ae8417277cd836b32b Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Tue, 3 Jun 2025 15:17:10 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4=E8=B4=B4=E5=9B=BE=E5=B0=BA?= =?UTF-8?q?=E5=AF=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab | 10 +++++----- .../Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab | 8 ++++---- .../Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture | 2 +- .../AssetRaw/UIRaw/Raw/Scene_Texture.renderTexture | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index 0bbbcc89..21d6458f 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -42063,11 +42063,11 @@ RectTransform: m_Children: [] m_Father: {fileID: 2161047130895777792} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0.00012207031} - m_SizeDelta: {x: 0, y: -0.00048828} - m_Pivot: {x: 0.5, y: 0.5} + m_AnchorMin: {x: 0.5, y: 0} + m_AnchorMax: {x: 0.5, y: 0} + m_AnchoredPosition: {x: 0, y: -0.29003906} + m_SizeDelta: {x: 1080, y: 1920} + m_Pivot: {x: 0.5, y: 0} --- !u!222 &5552065052100559850 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab b/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab index f7fd290d..972123a0 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIVipLiWuHongItem.prefab @@ -111,10 +111,10 @@ RectTransform: m_Children: [] m_Father: {fileID: 5230058474929249595} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: -210} + m_SizeDelta: {x: 1080, y: 1920} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &454923331644438617 CanvasRenderer: diff --git a/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture b/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture index b845447c..69dcefbb 100644 --- a/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture +++ b/UnityProject/Assets/AssetRaw/UIRaw/Raw/SJ_Texture.renderTexture @@ -15,7 +15,7 @@ RenderTexture: m_IsAlphaChannelOptional: 0 serializedVersion: 5 m_Width: 1080 - m_Height: 1920 + m_Height: 2340 m_AntiAliasing: 1 m_MipCount: -1 m_DepthStencilFormat: 94 diff --git a/UnityProject/Assets/AssetRaw/UIRaw/Raw/Scene_Texture.renderTexture b/UnityProject/Assets/AssetRaw/UIRaw/Raw/Scene_Texture.renderTexture index bbe87bb7..a4d9154f 100644 --- a/UnityProject/Assets/AssetRaw/UIRaw/Raw/Scene_Texture.renderTexture +++ b/UnityProject/Assets/AssetRaw/UIRaw/Raw/Scene_Texture.renderTexture @@ -15,7 +15,7 @@ RenderTexture: m_IsAlphaChannelOptional: 0 serializedVersion: 5 m_Width: 1080 - m_Height: 1920 + m_Height: 2340 m_AntiAliasing: 1 m_MipCount: -1 m_DepthStencilFormat: 94