This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-26 12:20:38 +08:00
parent 45cbc60ebd
commit b7c8383b06

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@ -311,13 +311,6 @@ namespace GameLogic
// 动画异步执行,不阻塞主流程 // 动画异步执行,不阻塞主流程
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() => eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() =>
{ {
GameObject.Destroy(eGo);
});
GameModule.Timer.AddTimer((e) =>
{
// 生成新爆点 // 生成新爆点
var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom"); var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom");
eGoBoom.transform.SetParent(m_rectCar.transform); eGoBoom.transform.SetParent(m_rectCar.transform);
@ -335,7 +328,10 @@ namespace GameLogic
// 直接扣 // 直接扣
m_AllPush += (int)buff.addPower / 5; m_AllPush += (int)buff.addPower / 5;
}, 1.5f);
GameObject.Destroy(eGo);
});
// 严格每500ms生成一个特效 // 严格每500ms生成一个特效
await UniTask.Delay(500); await UniTask.Delay(500);