对齐
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@ -311,13 +311,6 @@ namespace GameLogic
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// 动画异步执行,不阻塞主流程
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// 动画异步执行,不阻塞主流程
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eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() =>
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eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() =>
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{
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{
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GameObject.Destroy(eGo);
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});
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GameModule.Timer.AddTimer((e) =>
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{
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// 生成新爆点
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// 生成新爆点
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var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom");
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var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom");
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eGoBoom.transform.SetParent(m_rectCar.transform);
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eGoBoom.transform.SetParent(m_rectCar.transform);
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@ -335,7 +328,10 @@ namespace GameLogic
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// 直接扣
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// 直接扣
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m_AllPush += (int)buff.addPower / 5;
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m_AllPush += (int)buff.addPower / 5;
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}, 1.5f);
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GameObject.Destroy(eGo);
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});
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// 严格每500ms生成一个特效
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// 严格每500ms生成一个特效
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await UniTask.Delay(500);
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await UniTask.Delay(500);
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