This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-17 16:19:15 +08:00
parent fd16fcf420
commit bdb8cec376
2 changed files with 7 additions and 2 deletions

View File

@ -52,6 +52,7 @@ namespace GameLogic
private int m_AssetID = 0; // 资源ID,用于加载资源 private int m_AssetID = 0; // 资源ID,用于加载资源
private int textureId = 0; private int textureId = 0;
public int WaiXingCount = 0;
private Dictionary<string, List<Buff>> m_Buffs = new Dictionary<string, List<Buff>>(); //自身Buff列表 private Dictionary<string, List<Buff>> m_Buffs = new Dictionary<string, List<Buff>>(); //自身Buff列表
@ -255,6 +256,7 @@ namespace GameLogic
private void RefreshUI() private void RefreshUI()
{ {
m_tmpAllValue.text = ((int)m_AllPush).ToString(); m_tmpAllValue.text = ((int)m_AllPush).ToString();
m_tmpWaiXing.text = WaiXingCount.ToString();
} }
List<GameObject> m_ListEgo = new List<GameObject>(); List<GameObject> m_ListEgo = new List<GameObject>();

View File

@ -638,7 +638,6 @@ namespace GameLogic
var item = m_TempList[i]; var item = m_TempList[i];
// 添加减速Buff // 添加减速Buff
Buff m_Buff1 = new Buff(); Buff m_Buff1 = new Buff();
Log.Debug("????????" + giftConfig.AddPower * num);
m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num); m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
item.AddBuff(m_Buff1, unitPlayerData, giftConfig); item.AddBuff(m_Buff1, unitPlayerData, giftConfig);
@ -736,8 +735,9 @@ namespace GameLogic
// 添加减速Buff给到 // 添加减速Buff给到
var eGo = GameModule.Resource.LoadGameObject("WXSP"); var eGo = GameModule.Resource.LoadGameObject("WXSP");
eGo.transform.SetParent(actor.GetRect().transform);
eGo.transform.position = actor.GetRect().transform.position; eGo.transform.position = actor.GetRect().transform.position;
eGo.transform.localPosition = new Vector3(1500, 0, 0); eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.localScale = Vector3.one; eGo.transform.localScale = Vector3.one;
// 移动特效 // 移动特效
@ -745,7 +745,10 @@ namespace GameLogic
{ {
GameObject.Destroy(eGo); GameObject.Destroy(eGo);
actor.WaiXingCount++;
var eGo1 = GameModule.Resource.LoadGameObject("WXSP_Birth"); var eGo1 = GameModule.Resource.LoadGameObject("WXSP_Birth");
eGo1.transform.SetParent(actor.GetRect().transform);
eGo1.transform.position = actor.GetRect().transform.position; eGo1.transform.position = actor.GetRect().transform.position;
eGo1.transform.localPosition = new Vector3(0, 0, 0); eGo1.transform.localPosition = new Vector3(0, 0, 0);
eGo1.transform.localScale = Vector3.one; eGo1.transform.localScale = Vector3.one;