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@ -5252,7 +5252,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: -202}
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m_AnchoredPosition: {x: 0, y: -56}
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m_SizeDelta: {x: 454, y: 128}
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m_SizeDelta: {x: 454, y: 128}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7419086050736273723
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--- !u!222 &7419086050736273723
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@ -311,6 +311,19 @@ namespace GameLogic
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{
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{
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Log.Debug("获得Buff " + buff.m_Id);
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Log.Debug("获得Buff " + buff.m_Id);
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// 速度线
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var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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speedLineGo.transform.SetParent(m_rectCar.transform);
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speedLineGo.transform.localPosition = Vector3.zero;
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speedLineGo.transform.localScale = Vector3.one;
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speedLineGo.gameObject.SetActive(true);
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GameModule.Timer.AddTimer((e) =>
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{
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GameObject.Destroy(speedLineGo);
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}, 30);
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// 确认Buff效果,生成指定Buff特效.
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// 确认Buff效果,生成指定Buff特效.
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if (buff.m_Id == 5)
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if (buff.m_Id == 5)
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{
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{
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@ -434,16 +447,16 @@ namespace GameLogic
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GameObject.Destroy(eGo);
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GameObject.Destroy(eGo);
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});
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});
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// 速度线
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// // 速度线
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var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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// var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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speedLineGo.transform.SetParent(m_rectCar.transform);
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// speedLineGo.transform.SetParent(m_rectCar.transform);
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speedLineGo.transform.localPosition = Vector3.zero;
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// speedLineGo.transform.localPosition = Vector3.zero;
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speedLineGo.transform.localScale = Vector3.one;
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// speedLineGo.transform.localScale = Vector3.one;
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speedLineGo.gameObject.SetActive(true);
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// speedLineGo.gameObject.SetActive(true);
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GameModule.Timer.AddTimer((e) =>
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// GameModule.Timer.AddTimer((e) =>
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{
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// {
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GameObject.Destroy(speedLineGo);
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// GameObject.Destroy(speedLineGo);
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}, 10);
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// }, 10);
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//// 加载常规特效
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//// 加载常规特效
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@ -453,16 +466,6 @@ namespace GameLogic
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{
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{
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// 速度线
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var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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speedLineGo.transform.SetParent(m_rectCar.transform);
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speedLineGo.transform.localPosition = Vector3.zero;
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speedLineGo.transform.localScale = Vector3.one;
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speedLineGo.gameObject.SetActive(true);
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GameModule.Timer.AddTimer((e) =>
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{
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GameObject.Destroy(speedLineGo);
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}, 10);
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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{
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{
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@ -545,16 +548,16 @@ namespace GameLogic
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//LoadEffectGo(giftConfig, buff);
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//LoadEffectGo(giftConfig, buff);
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// 速度线
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// // 速度线
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var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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// var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
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speedLineGo.transform.SetParent(m_rectCar.transform);
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// speedLineGo.transform.SetParent(m_rectCar.transform);
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speedLineGo.transform.localPosition = Vector3.zero;
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// speedLineGo.transform.localPosition = Vector3.zero;
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speedLineGo.transform.localScale = Vector3.one;
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// speedLineGo.transform.localScale = Vector3.one;
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speedLineGo.gameObject.SetActive(true);
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// speedLineGo.gameObject.SetActive(true);
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GameModule.Timer.AddTimer((e) =>
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// GameModule.Timer.AddTimer((e) =>
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{
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// {
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GameObject.Destroy(speedLineGo);
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// GameObject.Destroy(speedLineGo);
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}, 10);
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// }, 10);
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}
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}
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else if (buff.m_Id == 7)
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else if (buff.m_Id == 7)
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{
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{
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@ -887,6 +887,8 @@ namespace GameLogic
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//hItemActors[1].actor.SetCurrenFill();
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//hItemActors[1].actor.SetCurrenFill();
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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eGo.transform.localPosition = new Vector3(0, 0, 0);
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eGo.transform.localScale = Vector3.one * 0.5f;
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targetActor.SetCurrenFill();
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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GameEvent.Send(EventConts.UIDouDong);
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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@ -914,6 +916,8 @@ namespace GameLogic
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{
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{
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//targetActor.m_AllPush -= EventConts.JszPower;
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//targetActor.m_AllPush -= EventConts.JszPower;
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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eGo.transform.localPosition = new Vector3(0, 0, 0);
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eGo.transform.localScale = Vector3.one * 0.5f;
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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targetActor.m_AllPush -= (int)(EventConts.JszPower);
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targetActor.SetCurrenFill();
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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GameEvent.Send(EventConts.UIDouDong);
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