调整一下,开始计算横条大小
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56355509b6
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bede064056
@ -92,13 +92,13 @@ namespace GameLogic
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public void UpdateScale(long value)
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{
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// 避免除0
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if (m_AllPush == 0)
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if (value == 0)
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{
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return;
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}
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// 基于当前总值,计算自己scale大小
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var results = this.m_AllPush / (float)m_AllPush;
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var results = this.m_AllPush / (float)value;
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Log.Debug(results);
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@ -7,12 +7,12 @@
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"GUID:8f58f15387c7a6f4fad9857024eb47f7",
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"GUID:24c092aee38482f4e80715eaa8148782",
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:e34a5702dd353724aa315fb8011f08c3",
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"GUID:15fc0a57446b3144c949da3e2b9737a9",
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"GUID:8b65d8710c3b04373a41cbf6b777ee65",
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"GUID:d8b63aba1907145bea998dd612889d6b",
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"GUID:9e04c6f1d83f64c85a18cbf2fcccc31c",
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"GUID:f06555f75b070af458a003d92f9efb00"
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"GUID:f06555f75b070af458a003d92f9efb00",
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"GUID:e34a5702dd353724aa315fb8011f08c3"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@ -219,10 +219,10 @@ namespace GameLogic
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#region 游戏逻辑
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public void OnUpdateGameTeam()
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{
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if (!GetGameState())
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{
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return;
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}
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//if (!GetGameState())
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//{
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// return;
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//}
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long allValue = 0;
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