diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index 4e5d091c..b14b5e84 100644 Binary files a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes and b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes differ diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index abaf92c3..ed6f8967 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -49,7 +49,7 @@ namespace GameLogic private List m_ListUnitPlayDatas = new List(); private float m_AddPush = 0.1f; // 初始推力值 - public double m_AllPush = 0; // 当前总值 + public long m_AllPush = 0; // 当前总值 private int m_AllAddPush = 0;//永久增加推力值 private int m_AssetID = 0; // 资源ID,用于加载资源 @@ -229,7 +229,7 @@ namespace GameLogic } //Log.Debug("增加推力:" + m_AddPush); - m_AllPush += m_AddPush; + m_AllPush += (int)m_AddPush; // 检测个人赛道推力值是否到达可以切换形象 SwitchActor();