From c12faca6cae5ea683ddefcbb6b9d2fbadbef43a3 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Fri, 27 Jun 2025 11:11:08 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B4=9F=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/AssetRaw/DLL/GameLogic.dll.bytes | Bin 226816 -> 226816 bytes .../HotFix/GameLogic/Actor/ActorHItem.cs | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes b/UnityProject/Assets/AssetRaw/DLL/GameLogic.dll.bytes index 4e5d091c825732f180c0231819273c21a0267a7a..b14b5e84317e72f5630cc3f1dfdc30ba0161b63a 100644 GIT binary patch delta 987 zcmYk*Ur19?9KiA4?{^(5X|ko6(IB;l_FyzjLMRe@G0JL&GQlRw&TanP!m&RP z;bp>o33?fb{dJJs(rK0&29gpA5j`aM;KRU*AcLUJnFo%81N+|3`2*WMp^Pb%F^$A> z8rATsdf$o>b=-*+3B(fyM~4FSi4rPHG~$@0)vW;kTx5g50Ip#R=@!EIFwSc05j&&^4J(A098-L@n|^sYK-j;8~E*1Dcq$cQE@LqJ1vY$Yo|}yiWK!V8=!+W zgymHrxM@>V+-qYs_c*(5|Ky!YR!h5uw{G*9E5d$f?Q>8dKhRBEPvn7a+7ZRAlg!Vg zbyBe?ZXWu+$2DL|`BFDVkbck+<;_HI6Z&6y1 zibQb>QSAq5A@&X;*rPRO(re60Gn(V0AIq!n!KFt(uI76t%Ifu(7A1N9&{VE{8}N#Q z&4)HNlI->*wRVSc*kEE;$E3v_%5n45`t{5Xy01mOM>hYh4;#Ia$wHyBf DahnmJ delta 977 zcmYk5T}YEr7{|}^e>W{i+lyWZ3YrB*8M%s(h)jzJOxQpgk%EvS#dLnmsdH{dx=opt zDZW7j5`nX@^g>oNE7L&83!@B!F6<)kLMS8ppe{OR9yz}7T>Q@Ooc{ywIZxMGO4nM- z&9KQac4ufHl0|(3V-6}DB+4_F*K4eNa2N6iFVLv&bZJa{XL*5{S=BWiF&#A9O|!;Q zkh0Bhh_RE#pCDC|)o_H!K_89BAu6F^<9mqCQH4li6olIhf0wSdi4~CRT^}G3Dy;Awj_mZ>5>l zPNLCaV~%zuayfR zOOkM1u!XD^#H<$0MV6uYqMmruty968YHIsAw;r3&wfiTm_dNY?8I{@i3uTviMfsdW zZ5z|Uk%{m$UU|H9J~g`0W7Bq9E*4m`&u^-#da-|oJOTxJ7k=`r0t7M+qKeMM2cd%Tl-1_1 m_ListUnitPlayDatas = new List(); private float m_AddPush = 0.1f; // 初始推力值 - public double m_AllPush = 0; // 当前总值 + public long m_AllPush = 0; // 当前总值 private int m_AllAddPush = 0;//永久增加推力值 private int m_AssetID = 0; // 资源ID,用于加载资源 @@ -229,7 +229,7 @@ namespace GameLogic } //Log.Debug("增加推力:" + m_AddPush); - m_AllPush += m_AddPush; + m_AllPush += (int)m_AddPush; // 检测个人赛道推力值是否到达可以切换形象 SwitchActor();