diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 75c3c482..713a26c4 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -392,7 +392,7 @@ namespace GameLogic // 给进度条一个缩减回弹效果 float originalFill = m_CurrentFillAmount; - float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1 + float shrinkTo = Mathf.Max(0.1f, originalFill - 0.2f); // 缩到原值-0.4,最小0.1 DOTween.To( () => m_imgValue.fillAmount, x => m_imgValue.fillAmount = x,