diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 5569a792..5a024845 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -60,7 +60,7 @@ namespace GameLogic private int timerId = -1; private float m_CurrentFillAmount = 0.1f; // 当前显示的进度条值 - private float m_Dt = 0.1f; + private float m_Dt = 0.01f; protected override void OnCreate() {