开始按钮加入

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DESKTOP-SAJ6RKV\Administrator 2025-05-26 23:23:18 +08:00
parent 34a96da18e
commit c89e566d5a
4 changed files with 333 additions and 21 deletions

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@ -62,6 +62,11 @@ namespace GameLogic
private void TimerHandler(object[] e) private void TimerHandler(object[] e)
{ {
if (!DataGameSceneManager.Instance.GetGameState())
{
return;
}
AddMyPush(); AddMyPush();
RefreshUI(); RefreshUI();
} }

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@ -36,6 +36,7 @@ namespace GameLogic
private TextMeshProUGUI m_tmpCount; private TextMeshProUGUI m_tmpCount;
private RawImage m_rimg_ViewTexture; private RawImage m_rimg_ViewTexture;
private VideoPlayer m_video_Video; private VideoPlayer m_video_Video;
private Button m_btn_StartBtn;
protected override void ScriptGenerator() protected override void ScriptGenerator()
{ {
m_rectSdx = FindChildComponent<RectTransform>("Bg/m_rectSdx"); m_rectSdx = FindChildComponent<RectTransform>("Bg/m_rectSdx");
@ -59,12 +60,20 @@ namespace GameLogic
m_tmpCount = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount"); m_tmpCount = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount");
m_rimg_ViewTexture = FindChildComponent<RawImage>("Bg/BattleBg/m_rimg_ViewTexture"); m_rimg_ViewTexture = FindChildComponent<RawImage>("Bg/BattleBg/m_rimg_ViewTexture");
m_video_Video = FindChildComponent<VideoPlayer>("Bg/BattleBg/m_video_Video"); m_video_Video = FindChildComponent<VideoPlayer>("Bg/BattleBg/m_video_Video");
m_btn_StartBtn = FindChildComponent<Button>("Bg/m_btn_StartBtn");
m_btnSetting.onClick.AddListener(OnClickSettingBtn); m_btnSetting.onClick.AddListener(OnClickSettingBtn);
m_btnRank.onClick.AddListener(OnClickRankBtn); m_btnRank.onClick.AddListener(OnClickRankBtn);
m_btn_StartBtn.onClick.AddListener(OnClick_StartBtnBtn);
} }
#endregion #endregion
#region #region
private void OnClick_StartBtnBtn()
{
// 游戏状态
DataGameSceneManager.Instance.SetGameState(true);
m_btn_StartBtn.gameObject.SetActive(false);
}
private void OnClickSettingBtn() private void OnClickSettingBtn()
{ {
GameModule.UI.ShowUI<UISettingForm>(); GameModule.UI.ShowUI<UISettingForm>();
@ -82,7 +91,8 @@ namespace GameLogic
{ {
base.OnCreate(); base.OnCreate();
DataGameSceneManager.Instance.SetGameState(true); // 游戏状态
//DataGameSceneManager.Instance.SetGameState(true);
// 刷新 // 刷新
UpdateGameTiemr(); UpdateGameTiemr();
@ -109,6 +119,10 @@ namespace GameLogic
{ {
base.OnUpdate(); base.OnUpdate();
if (!DataGameSceneManager.Instance.GetGameState())
{
return;
}
UpdateGameTiemr(); UpdateGameTiemr();
UpdateGameScoreValue(); UpdateGameScoreValue();