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File diff suppressed because one or more lines are too long
@ -62,6 +62,11 @@ namespace GameLogic
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private void TimerHandler(object[] e)
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{
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if (!DataGameSceneManager.Instance.GetGameState())
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{
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return;
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}
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AddMyPush();
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RefreshUI();
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}
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@ -36,6 +36,7 @@ namespace GameLogic
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private TextMeshProUGUI m_tmpCount;
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private RawImage m_rimg_ViewTexture;
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private VideoPlayer m_video_Video;
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private Button m_btn_StartBtn;
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protected override void ScriptGenerator()
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{
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m_rectSdx = FindChildComponent<RectTransform>("Bg/m_rectSdx");
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@ -59,12 +60,20 @@ namespace GameLogic
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m_tmpCount = FindChildComponent<TextMeshProUGUI>("Bg/m_rect_GiftPanel/GiftItem/Item/m_tmpCount");
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m_rimg_ViewTexture = FindChildComponent<RawImage>("Bg/BattleBg/m_rimg_ViewTexture");
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m_video_Video = FindChildComponent<VideoPlayer>("Bg/BattleBg/m_video_Video");
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m_btn_StartBtn = FindChildComponent<Button>("Bg/m_btn_StartBtn");
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m_btnSetting.onClick.AddListener(OnClickSettingBtn);
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m_btnRank.onClick.AddListener(OnClickRankBtn);
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m_btn_StartBtn.onClick.AddListener(OnClick_StartBtnBtn);
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}
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#endregion
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#region 事件
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private void OnClick_StartBtnBtn()
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{
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// 游戏状态
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DataGameSceneManager.Instance.SetGameState(true);
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m_btn_StartBtn.gameObject.SetActive(false);
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}
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private void OnClickSettingBtn()
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{
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GameModule.UI.ShowUI<UISettingForm>();
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@ -82,7 +91,8 @@ namespace GameLogic
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{
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base.OnCreate();
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DataGameSceneManager.Instance.SetGameState(true);
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// 游戏状态
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//DataGameSceneManager.Instance.SetGameState(true);
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// 刷新
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UpdateGameTiemr();
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@ -109,6 +119,10 @@ namespace GameLogic
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{
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base.OnUpdate();
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if (!DataGameSceneManager.Instance.GetGameState())
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{
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return;
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}
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UpdateGameTiemr();
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UpdateGameScoreValue();
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