This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-30 17:38:51 +08:00
parent 5fada12077
commit cd8f58670f

View File

@ -493,6 +493,27 @@ namespace GameLogic
} }
} }
else if (buff.m_Id == 8)
{
// 蓝仙女棒的额外特殊处理
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
eGo.gameObject.SetActive(true);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
{
await UniTask.Delay((giftConfig.TimerLen - 4) * 1000);
// 特效播放完毕后销毁
GameObject.Destroy(eGo);
});
}
else if (buff.m_Id == 9)
{
// 加载常规特效
LoadEffectGo(giftConfig, buff);
}
else if (buff.m_Id == 2) else if (buff.m_Id == 2)
{ {
// 红仙女棒的加速效果特殊处理,因为这个效果并不是加载特效,而是材质球上的材质开关 // 红仙女棒的加速效果特殊处理,因为这个效果并不是加载特效,而是材质球上的材质开关