速度线

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-29 22:36:44 +08:00
parent 538d00f40d
commit cdc1f3a6fa

View File

@ -345,7 +345,7 @@ namespace GameLogic
// 速度线
var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
speedLineGo.transform.SetParent(m_rectCar.transform);
speedLineGo.transform.localPosition = new Vector3(-1500, 0, 0);
speedLineGo.transform.localPosition = Vector3.zero;
speedLineGo.transform.localScale = Vector3.one;
speedLineGo.gameObject.SetActive(true);
GameModule.Timer.AddTimer((e) =>
@ -360,6 +360,18 @@ namespace GameLogic
else if (buff.m_Id == 3)
{
// 速度线
var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
speedLineGo.transform.SetParent(m_rectCar.transform);
speedLineGo.transform.localPosition = Vector3.zero;
speedLineGo.transform.localScale = Vector3.one;
speedLineGo.gameObject.SetActive(true);
GameModule.Timer.AddTimer((e) =>
{
GameObject.Destroy(speedLineGo);
}, 10);
for (int i = 0; i < 5; i++)
{
var eGo = GameModule.Resource.LoadGameObject("HBC");
@ -384,13 +396,16 @@ namespace GameLogic
await UniTask.Delay(500); // 等待一段时间再生成下一个特效
}
}
else if (buff.m_Id == 4)
{
// 蓝仙女棒的额外特殊处理
var eGo = GameModule.Resource.LoadGameObject("NWS");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * 0.6f;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 4f).OnComplete(() =>
@ -402,6 +417,18 @@ namespace GameLogic
// 加载常规特效
LoadEffectGo(giftConfig, buff);
// 速度线
var speedLineGo = GameModule.Resource.LoadGameObject("XNB_Red" + m_AssetID);
speedLineGo.transform.SetParent(m_rectCar.transform);
speedLineGo.transform.localPosition = Vector3.zero;
speedLineGo.transform.localScale = Vector3.one;
speedLineGo.gameObject.SetActive(true);
GameModule.Timer.AddTimer((e) =>
{
GameObject.Destroy(speedLineGo);
}, 10);
}
else if (buff.m_Id == 7)
{
@ -524,7 +551,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one* giftConfig.EffectScale;
eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
eGo.gameObject.SetActive(true);
buff.m_EffectGo = eGo;