diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 50c8c5ac..31372382 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -886,7 +886,7 @@ namespace GameLogic { //hItemActors[1].actor.SetCurrenFill(); targetActor.m_AllPush -= (int)(EventConts.JszPower); - eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform); + eGo.transform.SetParent(hItemActors[1].actor.gameObject.transform); eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one * 0.5f; targetActor.SetCurrenFill();