diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 7c07916c..80551e1e 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -465,23 +465,26 @@ namespace GameLogic eGo.transform.localPosition = new Vector3(0, 0, 0); eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); - eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => + + // 给进度条一个缩减回弹效果 + float originalFill = m_CurrentFillAmount; + float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1 + DOTween.To( + () => m_imgValue.fillAmount, + x => m_imgValue.fillAmount = x, + shrinkTo, 0.12f + ).SetEase(Ease.InQuad).OnComplete(() => { - // 给进度条一个缩减回弹效果 - float originalFill = m_CurrentFillAmount; - float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1 DOTween.To( () => m_imgValue.fillAmount, x => m_imgValue.fillAmount = x, - shrinkTo, 0.12f - ).SetEase(Ease.InQuad).OnComplete(() => - { - DOTween.To( - () => m_imgValue.fillAmount, - x => m_imgValue.fillAmount = x, - originalFill, 0.4f - ).SetEase(Ease.OutElastic); - }); + originalFill, 1f + ).SetEase(Ease.OutElastic); + }); + + eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => + { + // 特效播放完毕后销毁 GameObject.Destroy(eGo);